Ghost Of Tsushima: 10 Reasons It's The PS4's Best Open-World Game

From exploring the gorgeous world of feudal Japan to petting foxes, Ghost of Tsushima has it all.

Ghost of Tsushima Open World
Sony Interactive Entertainment

After being unveiled at E3 2018, audiences were skeptical about the utterly beautiful display from Sucker Punch Productions.

Sucker Punch promised a visually stunning portrayal of the Mongol invasion of Japan and boy did they deliver. Heavily inspired by the timeless works of Akira Kurosawa, the game balances the peacefulness of riding across Japan with the gruesome nature of samurai combat.

Ghost of Tsushima perfectly encapsulates the cinematic masterpieces of the 20th Century and does just enough to honour the source material without feeling unoriginal or tacky. For example, there is a clear homage to the Seven Samurai as the protagonist, Jin Sakai, must travel in search of legendary heroes to help him fight back against the vicious and cunning Khotun Khan.

Every element of this game oozes with love and effort from the developers, not just for the samurai genre but also for the gamers playing it. With RPGs getting more and more complicated, Sucker Punch brings things back to basics with overwhelmingly refreshing results.

If you still have any doubts that Ghost of Tsushima is the best open-world game then here are 10 reasons that prove it.

10. No More Hand-Holding

Ghost of Tsushima Open World
Sucker Punch Productions

Anyone expecting to go into Ghost of Tsushima and find lengthy tutorials to help them is going to have a swift reality check.

Not only does the game hold back on the tutorials, but it also thrusts players in at the deep end starting off with an epic battle sequence. Instead of pausing the action for a 10-minute explanation of what to do, new gameplay elements are introduced naturally over time to fit within the story.

Players can go for hours without learning how to do basic techniques such as the assassination because they simply haven't met the character that teaches them how to do it.

Even the minimap and waypoints are gone. No longer can stealth gamers simply look to the floating corner map to check when the patrol guard is coming. Instead, Jin can "listen" to enemies much like The Last of Us mechanic. While players can still mark a place they want to go on the map, they will have to follow the guidance of the wind rather than a glowing path on the floor.

These changes may make the game seem more challenging but the overall experience feels more immersive and almost calming in a sense without all the onscreen distractions.

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