Ghost Of Tsushima REVIEW: 7 Ups & 2 Downs

Sucker Punch's samurai epic is another huge win for PlayStation.

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Sony Interactive Entertainment

Ghost of Tsushima is the latest effort from Infamous developers Sucker Punch Productions, and only their second full release to grace the PlayStation 4 since 2014's Infamous: Second Son. That's a lot of years to spend crafting the ultimate samurai experience, and while Ghost of Tsushima isn't without its faults, it's another superb first-party offering for Sony's current gen console.

Set in 13th century feudal Japan, in the midst of the Mongol Invasions, Tsushima puts players in the shoes of Jin Sakai, a samurai who - faced with insurmountable odds - is forced to abandon his honourable ways and become the 'Ghost', a ninja-like spectre who utilises every dirty trick in the book to force the Mongols off his homeland.

It's a wonderfully realised journey - a case where the gameplay illuminates the narrative just as much as the cutscenes - and it's likely still that players will find themselves just as torn up about the decisions they make in combat as Jin is. He's a samurai. He should be better. But what do you do when an enemy doesn't respect you? Do you stand your ground and be principled, or do you make a sacrifice and fight on their level? It's a compelling question that Tsushima levels from start to end, and one that makes the game as much a tragedy as it is a war epic; equal parts Throne of Blood, than just purely Yojimbo.

It isn't flawless, but Ghost of Tsushima is another rousing effort from Sucker Punch, and a fine bookend to the PlayStation 4...

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.