Ghost Recon: Wildlands - 10 Things We Learned From The Beta
For the first time in the series' history, Ghost Recon is wild and free. But is it any good?
Having experienced something of a critical drought at the turn of the decade, seven years on, it would appear as though the Clancy-verse is well and truly back to form. After two stellar releases in Splinter Cell: Blacklist and Rainbow Six: Siege, Ubisoft have now set their sites to Ghost Recon and, in true Ubisoft fashion, have gifted the series with a brand-spanking new open-world to play with; complete with complimentary backlash and that all too familiar cliche of online cynicism along with it.
However, having been lucky enough to get hands-on with the game in its most recent closed beta, I have to say that Wildlands is shaping up rather nicely.
It’s certainly a marked improvement over 2012’s Future Soldier (a game that threw the series’ non-linear roots well and truly out the window), and, despite its rather obvious flaws, reinstates the prospect of a fully-realised old-school Clancy title seeing the light of day sometime in the future. Which is pretty neat I reckon.
There’s no Scott Mitchell at the helm (sadly), but Wildlands gets a heck of a lot right for being such an ambitious release. However much it may falter out the window, here’s hoping it can keep its momentum going in the long run.