Ghost Recon: Wildlands - 10 Things We Learned From The Beta

For the first time in the series' history, Ghost Recon is wild and free. But is it any good?

Ghost Recon Wildlands Cover
Ubisoft

Having experienced something of a critical drought at the turn of the decade, seven years on, it would appear as though the Clancy-verse is well and truly back to form. After two stellar releases in Splinter Cell: Blacklist and Rainbow Six: Siege, Ubisoft have now set their sites to Ghost Recon and, in true Ubisoft fashion, have gifted the series with a brand-spanking new open-world to play with; complete with complimentary backlash and that all too familiar cliche of online cynicism along with it.

However, having been lucky enough to get hands-on with the game in its most recent closed beta, I have to say that Wildlands is shaping up rather nicely.

It’s certainly a marked improvement over 2012’s Future Soldier (a game that threw the series’ non-linear roots well and truly out the window), and, despite its rather obvious flaws, reinstates the prospect of a fully-realised old-school Clancy title seeing the light of day sometime in the future. Which is pretty neat I reckon.

There’s no Scott Mitchell at the helm (sadly), but Wildlands gets a heck of a lot right for being such an ambitious release. However much it may falter out the window, here’s hoping it can keep its momentum going in the long run.

Advertisement
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.