6. Further Development In Driving Physics
Titles such as Assetto Corsa and AC Competitzione have shown off what levels of simulation are possible on current generation consoles. Fans of GT hope to see Polyphony pour some of their vast resources into creating a driving experience as detailed as the ones in more simulation oriented titles.
There is no doubt that Yamaouchi's team can develop a simulation experience on par with the likes of rFactor2 and iRacing. They have the budget, experience, and resources to achieve this. The problem lies in the fact that GT 7 needs to appeal to different markets. On the one hand, we have a majority of more casual gamers who despite appreciating the simulation aspect, want a title they can pick up and play without having to put weeks of practice into. On the other, there is a growing demand for sim-racing titles.
The recent popularity of E-Sports racing events showcased how much these titles can offer. Not only do they have huge potential as a competitive platform, but also facilitate the interaction between fans and real racing drivers. Examples include Lando Norris and Max Verstappen, both being keen sim racers who regularly compete in public events. They have massively raised the profile of the genre, allowing fans to interact and compete with their heroes.
It would be wise for GT 7 to adopt a strong simulation based approach, as they would be able to capatilise on the genre's boom in popularity. The E-Sports side of GT would flourish and create a driving experience that would give the game long lasting appeal. Casual gamers might find this daunting in the beginning, but they will surely be drawn in by the unique challenge GT 7 poses.