GTA 6: 10 Major GTA 5 Problems It Must Fix

8. The Lack Of Enterable Buildings

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Rockstar

One of GTA V's biggest disappointments was that, for as immersive as its expansive map was, players were only able to enter a tiny fraction of its buildings, and most of the time, it was pretty standard GTA locations like banks, strip clubs, bars, and so on.

A massive way that GTA VI could truly become a meaningful evolution of the series is to make a large percentage of buildings enterable, like malls, airports, hospitals, prisons, and as has been rumoured recently, a parody of Disney World, given that the state of Leonida is itself a parody of Florida.

And that's just the tip of the iceberg, really - Rockstar has the potential here to create a simulation of almost unfathomable scope and detail, and ensuring that the game's thousands of buildings aren't mostly superficial facades would hugely contribute to that.

With recent rumours suggesting that as many as "70% of the game's buildings can be entered", this is the area where GTA VI can perhaps most noticeably scale-up from its predecessors.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.