GTA 6: 10 Things Fans Most Want To See
8. More Combat Options
How do your fights in GTA pan out? Move into cover, hold left trigger, squeeze the right - maybe allow for a bit of fine-tuning with the right analogue stick - yes?
It's solid and serviceable, but not all that memorable. Look at Mafia III or Sleeping Dogs - both games that expand your combat options to account for a heft of melee attacks and contextual abilities.
Mafia III's Lincoln Clay can sprint out of cover and pin an enemy down, execute them up-close, switch to stealthy one-hit kills to thin the ranks of a level. Sleeping Dogs' Wei Shen can roundhouse kick an enemy's head straight through a table, whilst dynamically switching to gunplay by picking up a weapon, only to slide tackle another goon and continue the fight up-close.
By comparison, GTA's gunplay has you taking cover and firing a mix of potshots or locked-on headshots. Nothing more, nothing less, all for the duration of its story. We see every other aspect of GTA's world get expanded upon and fleshed out, but where the driving physics have been overhauled multiple times, shooting in GTA V still feels like only the most basic of improvements over that of GTA IV and the previous trilogy.