GTA 6: 10 Things It Must Do BETTER Than 5
8. Give Us More Innovative Ways To Interact With The Environment
Considering how GTA V's Los Santos is possibly the most intricate and impressive open world of all time if we're talking scope and scale (the latest Hitman's levels are also staggering, but far smaller), this level of intricacy doesn't extend to how we interact with it.
Climbing, jumping, mantling etc. are all in there, but there's almost a bottleneck of conflicting animations if you try to climb a ladder after sprinting head-on. We saw in 2005's The Warriors how Rockstar nigh-on perfected locomotion and traversal, yet it didn't carry into GTA IV and V. Why?
As much as GTA doesn't need to ape the likes of Assassin's Creed whatsoever, things like more in-depth climbing would be great - especially in multiplayer. Even Boneloaf's phenomenal beat 'em up Gang Beasts takes on a whole new level of tactics once you factor in climbing to evade and get the drop on opponents.
Think about it: On a fundamental level, has your character's movement actually advanced all that much from GTA III to V?