GTA 6: 10 Things Rockstar Must AVOID From Red Dead 2

Maybe don't take three separate animations to pick something up?

Red Dead Redemption 2
Rockstar

Rockstar Games' Red Dead Redemption 2 received lots of praise for a captivating role-playing experience, allowing you to be a cowboy in a fully realised period of 1899 and the cusp of the 20th century.

Yet the game wouldn't be quite as whole without its compelling characters, drama-filled debacle within the Van der Linde gang, and the many pressures from those who oppose their outlaw ways.

However, the final product being so focused on the narrative inadvertently hinders gameplay.

Many times you'd be yanked out of the experience because you're faced with a prolonged sequence of animations, suddenly have to shoot up a town despite being a high honor protagonist, or realise that combat encourages going behind cover, only to pop up and hit an auto-locked target over and over.

GTA 5 might have some of the shortcomings listed too, but with a hotly anticipated sequel of GTA 6, we expect to see better from this meticulous crew of developers at Rockstar.

It'll take something mighty special to top GTA 5, but considering the risks taken in Red Dead Redemption 2, there should be a way to find a happy medium.

10. Recycling Maps For Nostalgia Sake

Red Dead Redemption 2
Rockstar

After completing the main story line in RDR2, you could finally travel past Blackwater and explore the western area of the map.

However this area is a clear homage to the previous game, since there are no side quests and no clear objective to complete. All you could do is soak in the familiar lands of New Austin.

If you spent a lot of time in Armadillo in the first game, you'll see a stark difference. RDR2's Armadillo was dilipated, boarded up, and plagued by cholera. As John Marston in the epilogue, you couldn't help these people, nor influence them.

The residents will just stay curled up in the closed down train station or other assorted places, and stay that way. It's neat to see how landmarks evolved from one game to the other, but if it doesn't have much to offer gameplay-wise, does it deserve inclusion?

If GTA 6 is going to be taking place in Vice City, it is important Rockstar don't fall victim to this once more, and deliver a service in these areas that harmonises with the gameplay set up beforehand.

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Just some Irish lad that appears and disappears.