3. Refined Combat
One of the most-cited complaints about these games is that, no matter how strong the writing and characterisation is, the combat has never really holds its own alongside the best of the genre. GTA IV made baby-steps of progress, and again, the same is true here. Many might argue that the lock-on aim (and the choice to move between targets with a tap of the right analog stick) makes the game simply too easy (and I would be inclined to agree), but there is at least the option to use "classic" controls to present yourself with more of a challenge. The point is that GTA V promotes fluidity of combat above all else; though it's still not quite perfect, we find ourselves struggling less with cover, clunkily bumping into objects and aiming at the wrong thing due to poor camera placement. Players can lithely move around in gunfights, though to some, I can see why it might be a step too far.