1. Draw Distance
I suppose this is rich coming from a guy who has no idea how to actually develop a video game, but I often found GTA IVs somewhat limited draw distance to be a little distracting and sometimes (particularly when driving between islands) it even shattered the illusion of realism for me. Theres nothing worse than feeling completely immersed one moment, only to be wrenched from your bubble by an environment thats struggling to load as fast as youre approaching it. I guess this may be an issue that can only really be addressed by utilizing the power of the next generation of consoles, but Id love to see it remedied somehow for GTA V. However, now that I say that, Los Angeles (which is for all intents and purposes is where GTA V is set) is notoriously foggy and looking at the above screenshot, it looks like R* might have cleverly utilized this well-known natural phenomenon to, if not reduce the draw distance, to mask it significantly. So, there are our 10 awkward GTA features that must see an improvement in the light of GTA V. Anything we missed, or anything you flat out disagree with? You know where the comments are