GTA V: 10 Things FPS Mode Must Have

3. Fluid Translation Of Shooting And Cover Mechanics

We're not exactly sure how this will work. For all we know, the game snaps to third-person when we pull a gun out. The picture above is a screen-grab from the 360 mod we mentioned. In-motion, this user-created version seems to control like the most basic of first-person shooters. As long as firing a gun is functional, we'll be grateful. We're not expecting Call of Duty iron-sights here, although a version of that would be nice. Will gunplay still revolve around an adjustable lock-on? Think about it - free-aiming would still be the primary method of looking around, and locking-on could still function in the same way, with stick-flicking swaps between targets and subtle shifts within each Kill Box. If Rockstar were to take inspiration from a cover-infused FPS, the most recent Wolfenstein game woudn't be a bad source. Cover. Leaning out from cover. Sprinting. Sliding to cover. It's all there.
Contributor
Contributor

Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.