GTA V: 5 Things We Want To Learn From The Preview

3. Gameplay Enhancements

Althought GTA IV had a great story - one that is rightly considered among the best in gaming - some couldn't help but feel let down by some aspects of its gameplay. The lack of crazy vehicles, planes and wonky, realistic physics drove some players out in the early hours of the game. My only gripe was how the slow the sensitivity was, and how Niko finds it beyond difficult to turn properly. The cover would occasionally fail too. The preview would be great if it included details about how Rockstar has improved movement, gunplay, and driving - the three keys of GTA. I expect that the parkour system has been improved, that driving has been tuned up a bit more and the overall precision of control will be improved. However, this section of the article would only be valid if the writer had actual play time with the game - of course Rockstar is going to talk up their efforts, it's a marketing opportunity after all - however, what R* says is usually true. Either way, we hope the information given is as accurate as humanly possible.
Contributor
Contributor

I live in Australia, love to write and play games. So what better than writing about games? I love all things action and fantasy, as well as my occasional shooter. I literally cannot wait for GTAV!