17. A New Breed of Wanted Level
Heres what I would like to see: first, beef up the AI of the police. If Im chased into a Cluckin Bell by eight cops, theyre going to alert the rest of the force that Im in there. If I kill the eight cops who chased me inside, I dont want to see the next batch of police show up on scene and wander aimlessly around outside of the restaurant as though Id just up and vanished. Im in the Cluckin Bell, right where I was when I murdered all of your fallen comrades - if you look in here, youll see me. And I dont mean they should just come running in blindly, they should surround the place and wait for me to come out. Isnt that what the real police would do? Theyre not just going to continue sending every officer to the slaughter, and if Im willing to rack up a 5-star wanted level and then hunker down in a location that offers me no other way of escape, its pretty apparent that Im willing to go out in a hail of bullets. Rock & roll. Id also like to see a revamp of the search radius introduced in GTA V. The cut-off is too abrupt: whether or not the cops continue to pursue me is literally the difference between one step forward and one step back, and thats always been a bit comical to me. Id like to see a gradient-style search radius, that gets weaker the further away you move away from your last known location, and one that isnt completely circular. Lets say you shoot a pedestrian in front of a cop - he draws, you fire - now youve got a 3-star wanted level. Depending on which part of the city youre in, youll have a much heavier police presence. If youre out in the country, you wont suddenly find six cars barrelling over the hill with their sirens blaring: you might be lucky to have two, but those two will be coming with a 3-star aggression. The further away from the scene of the crime, the fewer numbers of police youll run into, and your wanted level will very gradually begin to drop as you get further away without being seen.