Rockstar have experimented with RPG elements before. They were basic, yes, but it was still pretty cool to mess around with Carl Johnson's appearance in GTA: San Andreas, making him a gelatinous blob partial to fast food or a muscled-up monster who looked like he would take over the world. Unfortunately, those elements didn't really make much difference, CJ could still sprint like Usain Bolt when at his biggest, for example. There's been subtle little hints dropped that Rockstar may be willing to let players themselves decide how main characters look, expanding on the limited options available in GTA V in regards to clothing and what kind of hair each protagonist had. If GTA VI enabled gamers to completely design the main character(s) from top to bottom, it'd be a pretty big leap forward for the series. In truth, the company may be unwilling to completely go down this road, because it could mean they find it difficult to weave a tight, more focused narrative, or give sufficient background to the main protagonists, but if they could find a way around that, this would be one innovation that would feel pretty darn fresh to the GTA franchise.
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.