GTA VI: 10 Things It Must Learn From Sleeping Dogs

1. Better Use Of 'Special Abilities'

It's a bit weird when you think back on their inclusion within GTA V, as between Michael's slow-motion toggle, Trevor's Rage Mode and Franklin's enhanced driving; the latter especially felt extremely out of place when suddenly you could control any vehicle like an RC car, dodging and weaving through traffic Burnout-style. Neither of the three characters' powers were necessary, and most people only used Franklin's to make a particularly tight corner or Trevor's to survive falling off a roof - in fact it was pretty easy to forget altogether about Michael's, despite it being the coolest-looking. Sleeping Dogs doesn't bother to explain why Wei can go all super slow-motion either, but United Front did make more of an effort to have it factor into the gameplay. As well as being able to extend the time you can last in this mode through perks and unlocks, it'll always auto-trigger whenever you bound over cover, meaning if there's a particular enemy just out of sight you can close the gap on them instantly, bounding forward and keeping the pace up. Because the whole thing isn't metered it encourages more stylish and enjoyable play all round, and although GTA V definitely has the edge in terms of how the world around you reacts to explosions and gunfire, Dogs knew exactly how to play to its strengths instead. What did you like or dislike about both Sleeping Dogs and GTA V? Would you cross over any elements or leave them as they were? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.