GTA VI: 10 Things We Want

2. Huge Differentiation Between Protagonists

RockstarRockstarSome of the best missions in GTA V were those where you were swapping around all three characters at once, but when it came to what actually made you want to play as any particular character, nearly all of us either chose Trevor for his ridiculous comments on life, or Franklin as it made driving a hell of a lot easier. Even with that being said there wasn't a great deal of difference between each character outside of these quips or seen-it-before powers, so how about we actually get some protagonists that genuinely feel very different to control, and animate accordingly? If we look back at the previously mentioned points of a custom-built character or a female protagonist, chances are that they're not going to go about their business in the same way as someone like Trevor or Michael. Character-specific abilities and a return to the San Andreas-style stat-management would ensure multiple swaps even throughout free-roam, as we found areas, enemies or activities that could only be partaken in by certain characters. Give us a melee-focussed avatar who's better for the close quarters encounters and a cage-fighting spin-off mode to flex a new melee system, as well as switching to someone with Max Payne/Michael de Santa-style abilities if you want to get back into the gunplay stuff.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.