GTA VI: 10 Things We Want

8. Detailed Interactive Interiors

SonySonyThe key word with the direction the GTA series is taking is dynamism. With GTA V's version of San Andreas still being one of the most complex and genuinely marvellous creations any development team has ever programmed, the only thing left to do is go inward. Instead of expanding the mission areas to Battlefield-esque proportions, how about we actually get fully-realised interiors that missions can weave in and out of dynamically, shifting encounters from frantic high-speed chases to brutal one-on-one duels amongst crowds of terrified onlookers? The Getaway back on PS2 was initially said to include mapped-out interiors of everywhere from McDonalds to warehouses, the idea being that if you were evading the cops you could bury your head in the McNuggets until all is well. Obviously this didn't happen, but with what we now have on offer being such a pinnacle of achievement, it beggars belief as to how Rockstar can ever top it in the future.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.