GTA VI: 10 Things We Want

7. In-Depth Heist-Style Missions

RockstarRockstarLet's face it - the heists in GTA V were a bit of a letdown. Aside from occasionally placing a car in a designated spot and picking a few 50/50 options on a whiteboard, the very idea of heists that was hinted at in the preamble didn't live up to anything you could really get your teeth into. Speaking of which, why not introduce detailed drug-meet missions where you have to analyse certain gang members and figures of authority throughout the city before deciding to meet them, all with the option of instigating a double cross and taking home everything for yourself as a viable option throughout discussions? So picture the scene, you've just had a deal go wrong and you're flying off down the highway only to come to a police roadblock that you - for once - can't actually get through. You approach the edge of the road which looks down onto a river, only to notice your A.I.-controlled (or online, but let's not get too carried away) partner to come roaring along in a boat. Say the goods you were carrying were actually transferrable from character to character in this new mode, you hurl the rucksack of cash (or whatever) down to your companion below, before switching to them and continuing the getaway on-sea. Perfect. If there was one thing Watch Dogs got right, it was the levels where you had to avoid the police and get from one side of the city to the next, hiding in your car and waiting for patrols to pass. It's this idea that GTA V is very close too with it's cones of vision on the map, but it can be done so much better if we were trying to smuggle contents through an incredibly busy cityscape, dodging spotlights and waiting for the right time to move.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.