If there's one aspect of GTA V that fell totally flat, it's GTA Online, which launched two weeks after the single-player offering and was instantly saddled with enormous server issues. Even once these cleared up a week later, though, it became very clear that GTA Online wasn't going to deliver what Rockstar had promised: the "missions" were extremely repetitive, and the much-promised heists still haven't materialised almost 14 months since the game launched. For GTA VI, Rockstar really needs to make it up to gamers by learning from the mistakes of GTA V's online launch. Don't allow the same server problems to happen (as seems to be plaguing practically every online game these days), actually have missions worth playing, and of course, ensure heists are ready for the first day of release. Though it's an enormously complex undertaking, if Rockstar can do GTA Online 2.0 right, then it'll make GTA even more addictive than it already is.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.