Halo: The Master Chief Collection - 25 Legendary Maps You Need To Revisit
19. Exile (Halo 4)
As fun as Halo's chaotic small maps are, sometimes we yearn for larger scale warfare. Luckily, Halo features some great large maps too, like Exile from Halo 4. Initially, the map is a race to control the Scorpion which is located at one base; capturing the hulking tank can get your team off to a great start. With a Banshee and/or a Mantis also spawning (depending on the gametype), Exile is clearly designed for vehicle warfare, although there's plenty of action for the on-foot Spartan too. Exile is an excellent map to try one of 343's new gametypes - Dominion. Teams fight to control three bases which fortify and provide supplies over time, providing those without vehicles plenty of tools to dispose of those with them. It may not be as balanced as most other maps but Exile will add a welcome dose of variety to the Master Chief Collection.
18. Construct (Halo 3)
The Battle Rifle is one of the most dominant weapons in Halo 3 and Construct is perfectly suited for the weapon. The size of the map (large but not enormous) means that mid-range battles take place all over the map and being skilled with the Battle Rifle in those scenarios is key. That's why Construct gained such a big following in Halo 3's MLG playlist; it's size and multi-level build makes it perfect for highly contested Team Slayer matches. The most dominating feature in Construct is the giant, yellow Gravity Lift in the centre of the map. Leading from the very bottom to the very top, the Grav Lift tends to be where most of the action takes place as players use it to ascend the map's levels quickly. Beware though, players love to throw grenades through it too to catch those at the top unaware.
17. Terminal (Halo 2)
Another large, asymmetrical map, Terminal arrived in Halo 2's Maptacular Map Pack and quickly became a firm favourite thanks to a unique look and feel. Set on Earth in a train station, Terminal features a wide open courtyard, an elevated track with moving trains and - somewhat bizarrely - a parking garage, making Terminal one of very few maps in the Halo universe to be set on civilian grounds. The size and shape of the map makes it perfect for one-flag CTF games, especially when the Wraith is added to the mix. Assault - where one team is tasked with planting a bomb in the enemy's base - is also a great gametype to play on Terminal as opportunistic players can sneak the bomb down one path whilst the rest of the team creates a loud distraction at the enemy's front door. Mind the gap though, those trains are lethal.
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