Halo: The Master Chief Collection - 25 Legendary Maps You Need To Revisit
16. Sandtrap (Halo 3)
One of the biggest maps released to date, Sandtrap is ideal for Big Team Battle playlists. Team Slayer, Assault and Capture The Flag all work great here, thanks to the introduction of the Elephant - a movable base which has an array of turrets and weaponry to help defend the flag/bombpoint located on it. Hopefully the Elephant is reintroduced in the Master Chief Collection - it's an amazingly unique vehicle which has sadly been underutilised in the Halo universe so far. Away from the vehicles, this is another map where skill with the Battle Rifle is essential; the majority of the map is made up of wide open spaces, making Assault Rifles and Shotguns ineffective. The Banshee can be a major nuisance on this map as there's little cover to hide from the fiery blue wrath of the Banshee's cannons; being a good shot with the Spartan Laser can work wonders here.
15. Turf (Halo 2)
Like Terminal, Turf wins points for being a highly original-looking map. Set in the suburbs of Old Mombasa, Turf's main battlegrounds are a road and some rooftops. Despite featuring a Warthog, Turf is actually a really small map, as the background - which features the bridge Master Chief crosses in the campaign level Metropolis - making it seem bigger than it is. The most notable feature of the map is the collapsed Scarab which covers one corner of the map. Despite this, much of the action is focused on the road with the overlooking rooftops creating a perfect spot to get the jump on your opponents. With tight alleyways forming the rest of the map, Turf is a great map for small team games, especially King Of The Hill which forces players to move around instead of camping in one spot.
14. Haven (Halo 4)
Haven is set on a Forerunner spire (the Forerunners are a highly advanced species in the Halo world) which is probably why everything looks so sleek and beautiful. It also seems to have been inspired by other classic maps in the Halo series (Guardian in particular); that's probably why it's one of Halo 4's best maps. Like most Halo maps, Haven attracts a lot of action to its central platform, despite a lack of power weapons to collect. Teams tend to battle it out for control of the middle of this map with explosives being especially effective, thanks to a lack of protection. The lower level also invites a lot of action as enterprising players wait in the shadows for unsuspecting opponents to wander past. It's not a great objective map but Team Slayer on Haven tends to be a great combination.
I have an addiction to achievements, a craving for new bands and a dream to become Captain America. I once finished second in a Mario Kart 7 tournament so I'm kind of a big deal.