Halo: The Master Chief Collection - 25 Legendary Maps You Need To Revisit
7. Ivory Tower (Halo 2)
Controlling the high ground is key on most of Halo's maps but on Ivory Tower (remade as Reflection for Halo: Reach), it's vital if you're to be successful. Ivory Tower's highest level affords a great view across the rest of the map, although it's also incredibly vulnerable to attack with three different paths leading to it. The elevator at the back of the map is particularly dangerous; clever players will ascend silently while their opponents are distracted with sniping from the raised platform. The Rocket Launcher located at the bottom of the map is particularly lethal here too; players will tend to group up and support each other, allowing a well-placed rocket to decimate entire teams at once. Ivory Tower works best with standard Slayer game types but One-Flag CTF and One-Bomb can also work here, making for speedy games which require players to be on their toes constantly.
6. Last Resort/Zanzibar (Halo 3)
Another map which is ideal for one-sided objective games, Last Resort (previously known as Zanzibar in Halo 2) is set in a large coastal base with plenty of space for big battles between attackers and defenders. The most dominating feature of the map is the giant wheel right in the middle of the base; it doesn't add a lot gameplay-wise but it looks cool. It does hide Active Camouflage though, so that's something. The spacious ground floor is perfect for battles between vehicles while on-foot players will be battling on the walkways linking the base with the outer wall. Camp Froman, a bunker located on one side of the base, is also highly contested as a valuable Sniper Rifle spawns there; controlling this spawn can be the difference between glorious victory and bitter defeat.
5. Hang 'Em High/Tombstone/High Noon (Halo: CE)
Easily one of Halo's most iconic maps, Hang 'Em High has been remade several times (as you can see from the title of this section) as players just can't get enough of it. It's a medium-sized map with multiple levels which is a perfect battleground for Halo's most infamous weapon - the pistol. With a 2x scope attached, Halo's pistol was a lethal weapon and for whatever reason, Hang 'Em High was a great map for 1v1 duels. The map features a Sniper Rifle on its upper levels, making open spaces a dangerous place to be. Luckily, the lower levels have plenty of cover, thanks to the small pillars covering the ground. The mixture of walkways and open spaces makes Hang 'Em High a great CTF map; flag-carriers will constantly be in danger, making teamwork a must.
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