Halo: The Master Chief Collection - 25 Legendary Maps You Need To Revisit

4. The Pit/Pitfall (Halo 3)

The great thing about The Pit is that it works so well for so many different gametypes at the same time - the map is symmetrical so Capture The Flag works well; it's medium sized with a variety of combat zones so Slayer works well; and there's enough twists and turns in the map to make King Of The Hill and Oddball thrilling too. There's also a great mix of power weapons to fight over with a Sniper Rifle and a Rocket Launcher located in the middle of the map, along with an Overshield and Active Camo; getting to these first will quickly ease your team into the lead. The Pit is also popular with MLG playlists as it's perfectly sized for Battle Rifle battles with a variety of levels giving players with the high ground a big advantage. No matter what playlist you're planning on diving into with the Master Chief Collection, The Pit is sure to feature heavily and you should be thankful for that.

3. Ascension (Halo 2)

It's unsurprising that 343 Industries would choose to show off a remade version of Ascension to get people excited for the Master Chief Collection; it's definitely one of Halo's finest maps. It's relatively simple in design but don't let that put you off; Ascension has always been a really exciting map. The middle dish seems like an obvious battleground but players tend to fight in the towers surrounding the central platform as controlling the Sniper Rifles on this map can make all the difference. One custom game type - known as Tower Of Power - encourages this by handing players Shotguns and charging them with attacking and defending the bigger tower on the map. It's an 8v8 game type too so it gets pleasantly hectic quickly. Just like all the best Halo maps, every game type is suitable for Ascension but King Of The Hill deserves a special mention. The hill generally moves from open space to open space, making gathering points within the hill's boundaries a risky game. Plus, someone is bound to be holding the map's Rocket Launcher and you don't want to be in the firing line for that one. With a brand new look and probably a few gameplay reworks, Ascension is bound to go down a storm with the Halo community, making it one of the most eagerly anticipated maps for the Master Chief Collection.

2. Lockout/Blackout (Halo 2)

Determining one map as the best in Halo is a tough task but Lockout is a definite contender. We've already seen its influence on other maps in the Halo franchise but nothing compares to the original. Lockout is massively popular with the Halo community and it suits most Slayer based gametypes perfectly; Team Snipers and Team SWAT (which removes shields, making each shot with the Battle Rifle a one hit kill) are firm favourites for Lockout. As with other maps that feature a mix of tight corridors and open spaces, King Of The Hill is a blast with grenades and Energy Swords flying everywhere. Oddball can lead to some intense chases as players drop through holes in the ground; jump off of towers and fly up grav lifts to separate themselves from their opponents. Team Slayer works really well here too as the design of the level makes it easy for players to sneak up on each other; having backup helps massively. Happily, Lockout is already confirmed to be receiving the Anniversary remake treatment which should be exciting news for any Halo player. Even if you've never played it before (which, honestly, would be impressive), Lockout's design will leave a lasting impression and the action it provides is unlike anything you're likely to see in another game.
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I have an addiction to achievements, a craving for new bands and a dream to become Captain America. I once finished second in a Mario Kart 7 tournament so I'm kind of a big deal.