Harry Potter: Wizards Unite Review: 7 Ups & 4 Downs
3. You'll Burn Through Spell Energy WAY Too Quickly
And it feels rather cynically geared towards making you spend your coins and then buying more as you go along. You might be able to level up pretty quickly initially - which is always key for getting over any learning curve - but if you find yourself in a particularly densely populated area for collectibles, you'll find yourself repeatedly out of juice.
There's nothing quite as frustrating as picking up a Foundable and discovering something neat from the Wizarding World that you want to interact with and then not having any spell energy.
At that point, you'll be invited to drop 100 coins on 50 magical energy, which - in the grand scheme of things - is not an awful lot. By that point you may have 100 coins, but you'll realise quickly that the game consciously makes it difficult to mine lots of coins or energy quickly. And that's fine, because it means you'll hit the road more, but being invited to buy coins becomes quickly frustrating.
When 120,000 coins costs £100, people will burn through too much money if they're allowed and it's a little cynical, particularly when it will appeal to younger players. YES, it's optional, but it's also irresponsible that have that level of in-game purchasing and that much potential to burn through the thing you'd likely buy most of.