While plenty of people find it comforting to know that game they're playing is looking out for them, the Hitman series once upon a time prided itself on being pretty gruelling. Before Absolution came along with its 'gamer-friendly' checkpoint system, the Hitman series would limit the number of times that players were allowed to save the game per mission, raising the stakes and forcing you to play more carefully. While the normal difficulty setting of the new Hitman isn't quite going back to those tough times, there will be no more checkpoints in the game, so it'll be your responsibility to quick-save before those crucial pre-execution moments. Some people may think of quick-saving as a bit of a nuisance, but Hitman is traditionally a game about careful planning and execution, rather than banging your head against a hard part of the game until you eventually break through. Removing the checkpoint system removes that trial-and-error element, encouraging you to value each playthrough that little bit more, and judge for yourself whether you're about to enter a dangerous situation that warrants a custom checkpoint. Are you ready for the return of Hitman in 2016? Let us know in the comments!
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.