Horizon Forbidden West: 10 Best New Gameplay Abilities

Yup, we're ready to fly on the back of a machine.

horizon forbidden west
Guerrilla Games

Hard to believe that after seemingly forever, February 2022 is nearly upon us!

February 2022 is shaping up to be one of the most exciting months in gaming history; we've got release after release coming this month, and several of them are real big hitters.

Just two weeks apart, we've got From Software's Elden Ring coming, and also Guerrilla Games' highly-anticipated follow-up to Horizon: Zero Dawn, Forbidden West. Our wallets are crying and we've waved goodbye to all of our spare time already.

Horizon: Forbidden West is looking absolutely incredible. While the original looked stunning on the PS4, the sequel on the PS5 looks - somehow - even more stunning.

Outside of the visuals, the game will also come with a significant amount of new mechanics and gameplay abilities. Some of them are quality of life improvements, while some could be absolutely fundamental to changing how the game works completely.

Here are the best new things coming to Horizon: Forbidden West you need to know about.

10. Improved Climbing & A Grappling Hook

horizon forbidden west
Guerrilla Games

Although Horizon: Zero Dawn was a fantastic game, there was one major problem with it: the climbing mechanics.

If you cast your mind back to when Zero Dawn released, you'll remember that it came out around the same time of The Legend of Zelda: Breath of the Wild. Many people got both games at the same time, and if you played Breath of the Wild first, it was hard to go back to Zero Dawn's climbing.

See while Breath of the Wild promoted a go anywhere mechanic with the ability to climb on pretty much any vertical surface you can think of, Horizon instead relied on the 'Uncharted' style of climbing, where specific handholds were peppered on cliff faces for you to traverse. If you wanted to see what was over a particular mountain, you could only do so if the game let you.

In Forbidden West, Guerrilla has put a great amount of time into improving the climbing abilities of Aloy. There'll be many more opportunities to climb things in general with multiple possible routes, Aloy is much more nimble and can leap higher, and they've also given Aloy a brand-new tool called the Pullcaster which is basically Batman's grappling hook but made of machine parts.

In the gameplay footage we've seen, been able to clamber around the environment with this increased speed gives an exciting new dynamic to combat, with an increased emphasis on verticality.


Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.