How FromSoftware Should Make Bloodborne 2
Time Travel: It's Always Complicated
What would be the neatest way to connect these disparate elements? Well, we know one thing for sure: Hunters are tied to the dream and can, in some circumstances, escape from it. What if the player character could travel between reality and the Dream at will? Gerhman frees the player character with a swift snicker-snack of his blade, only for them to awaken in the world of reality. Can they get back? Could they perhaps discover that they have a duty to do so, to end the Dream for good in a different way?
Influencing and changing the past is a common and effective plot-driver, and it could tie in well here. After all, only one tainted by the Blood, who knows of its roots and its evils, would be in a position to combat it. A retrospective attempt to stop the insidious work of the Healing Church and the Church of Mensis would be a fascinating plot thread to follow, though it runs the risk of making elements of plot from the first game a little redundant.
If there’s one thing Bloodborne’s endings emphasized, though, it’s the idea of cycles beginning anew and continuing. On Gehrman’s defeat, the player character either takes his place or is intended to, and failing that, becomes a sort of baby Moon Presence. In either case, nothing has really been done to stop the overarching cycle. This is another crucial thing Bloodborne 2 would do well to square with: what happens next?