Hyrule Warriors: Age Of Calamity REVIEW - 5 Ups & 3 Downs

6. DOWN - Frame Rate Suffers In Two-Player

hyrule warriors
Koei Tecmo

Even though Breath of the Wild is hailed among the greatest Legend of Zelda entries (or video games in general), it still had a few issues. For one, the gameplay noticeably lagged if the screen was filled with a dozen or so enemies.

If a dozen Stalchilds or Keese can cause the framerate to jump, how is Age of Calamity expected to work with 500 enemies on screen a once?

Thankfully, Age of Calamity suffers no janky jumps, even when your player is sharing the screen with hundreds of Yiga warriors and Bokoblins.

The two-player mode, on the other hand, is a different story. The action keeps being interrupted by sudden jumps that feels like the system can't figure out where your character is. Ironically, this wasn't much of a concern for the first Hyrule Warriors even thought it was on a less powerful system.

It's not so bad that it ruins the gameplay but it is disappointing. Even though many gamers were looking forward to playing with one another, you're better off going solo on some of the harder missions.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows