NetherRealm Studios have been on a roll. Since releasing Mortal Kombat 9 back in 2009, the studio have consistently put out some of best fighting games of recent memory. Both MKX and the recent MK11 have successfully iterated on the MK formula, while still giving us fantastic rosters and brutal fatalities.
Their Injustice games have also been fantastic. The original, Injustice: Gods Among Us, allowed players to duke it out with their favorite DC characters. The roster was excellent, with the obvious picks like Superman and Batman, along side some more obscure characters like Killer Frost and Hawkgirl. While it was lacking visually in some departments, there is no question that it was a fun and engaging fighter.
With its enhanced customization, expanded roster, more sizable story, and excellent visuals, Injustice 2 improved on the original in nearly every way.
That being said, there are still vast areas for improvement and NetherRealm have the perfect opportunity with Injustice 3 to surpass the sequel in nearly every area. So in this article, we're going to outline some of the ways Injustice 3 can achieve what we know it can.
10. Less Zoning
One of the clear differences between the fighting style of MK and Injustice is scale. The Injustice games feature stages that are far bigger than their counterparts in the MK games. The reason for this is to create the impression of an epic battle between superheroes, and while it certainly does this, it also comes with a host of problems.
One of these issues is that it leads to a heavy amount of zoning when you head online to play. And this, naturally, leads to a lot of frustration. It isn't helped by NetherRealm seemingly having an obsession with characters that can zone out opponents.
The offender in Injustice 2 was Deadshot, who seemed to have his entire playstyle designed to annoy the hell out of the opposing player.
For Injustice 3, it would be great to see NetherRealm to take a step back from zoning characters, and instead focus on fighters that can compete up close. We always need to have one zoner on the roster to balance things out, but for Injustice 3, perhaps they should give that character some tools for up close, so zoning isn't their only option.