Legend Of Zelda: 5 Reasons Nintendo Should NOT Be Remastering Skyward Sword

2. Repetition. Repetition. Repetition.

Skyward Sword art
Nintendo

By far Skyward Sword's biggest problem is its reliance on repetition.

Again: By far Skyward Sword's biggest problem is its reliance on repetition.

One more time: By far Skyward Sword's biggest problem is its reliance on repetition.

Annoying, right? Now imagine that sense of frustration spread across 30 torturously slow hours and you'll have the Skyward Sword experience in a nutshell.

Skyward Sword is Nintendo as its most shockingly lazy and apathetic. (Lazier even than the opening three sentences of this entry). A 20 hour game stretched well past its breaking point by gratuitous padding and dull, rote design, no task in this game - from fighting bosses to collecting MacGuffins - is deemed too tedious not to be repeated, usually twice, as Nintendo push the "Rule of Three" to its breaking point.

Honestly, this is by far the biggest issue facing the remaster. Nintendo can tart up the graphics, speed up Fi's dialogue and even improve the motion controls all they want. None of these fix the fact that Skyward Sword is flawed at a fundamental level.

The game's tedious, backtrack-heavy design and focus on repetition are baked into its core, and nothing short of a complete overhaul will change that.

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Hello! My name's Iain Tayor. I write about video games, wrestling and comic books, and I apparently can't figure out how to set my profile picture correctly.