The Legend Of Zelda Wii U: 5 Things We Learned At E3
4. But It's A Real Open World
So whilst the new Zelda certainly looks a lot like the series we've grown to know, love and obsessively collect the soundtracks for (just us?), Nintendo are anxious not to repeat the mistakes of some of the more recent titles, and to draw more on the influence of the NES games for the gameplay if not the looks. Namely, Aonuma revealed that the new Zelda game would be totally open-world and non-linear, which is the first time the series has really done that since the eighties Legend of Zelda. It's hard to explain just how much of a seismic shift that is, as it implies that a heavily scripted narrative will be absent from this Zelda game, again for the first time since the original game. Much like modern RPGs Skyrim and Dragon Age, players will be able to explore the entire world that Nintendo have created, and to do so in any order they wish, not following the linear story path of previous games. Although, as Aonuma wryly put it when the gameplay trailer started up properly, there will be enemies out there trying to put a stop to your adventuring...
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/