Mafia 3 Reviews: 10 Early Reactions You Need To Know
2. It's Not As Linear As Previous Games
While other games in the Mafia franchise seemingly used their massive open worlds to funnel you from one hallway shootout to the next, giving you a series of "kill everyone" objectives that could only be accomplished by murdering everyone in sight, it seems like Mafia 3 places a much bigger emphasis on player choice.
According to the International Business Times the game occasionally (and almost always for certain side-missions) allows you to consider your routes through levels in advance. Deciding whether to move in guns blazing or with a larger focus on stealth, entering through the front door or by a hidden entrance, there isn't only one way to accomplish combat encounters.
Interestingly however IBT notes that the "the developers clearly favour the violent option as non-lethal takedowns have to be switched on in the options menu."
To be fair, who wants to play a game like Mafia without all the bloody, violent good stuff enabled from the get-go?