Mass Effect 2: 10 Reasons It's Overrated As Hell
1. The Least Player-Driven Ending Of The Entire Franchise
The Mass Effect 3 ending sucked. The Star Child made little sense, thematically it was wrong and you were greeted with one of three different coloured montages. However at least for a game series supposedly about choice, you were given one.
Mass Effect had two binary choices in the end. You are asked if you want to save the council or the human fleet and then you are asked who should be humanities representative. In Mass Effect 2 there is only one main decision in the end, whether to destroy The Collectors base or hand it over to the Illusive Man.
The Illusive Man is an archetypal bad guy. He is a homage to the Cigarette Smoking Man on the X-Files. His betrayal of you in Mass Effect 3 surprises no one. The choice to blow up this base is so clearly the 'right' choice, that if you don't make it EVERY single companion will tell you that you made the wrong choice, even Miranda, your Cerberus handler.
Blowing up the enemy after a series of action set pieces is a fine conclusion for a half decent action game, not for a thought-provoking RPG where your decisions 'matter.'