Mass Effect 4: 10 Core Gameplay Tweaks That Would Improve Everything
4. Dialogue Options For Everything
Why on earth this went away in ME3 is still something that grates when you replay it, but the decision to limit your options in any given conversation only highlighted ME3's story was one that didn't rely on your actions anywhere near as much as part two did. Bioware reportedly stated they wanted to develop the Shepard character and tell a more personal story - except that really doesn't work when you're shoehorning it into the third instalment of a series whose narrative has been authored by the player. It was especially jarring if say you'd played Shepard to be a no-nonsense killing machine who'll lob a guard out a window for the sake of it, only to suddenly be losing sleep over the death of a child he met only seconds beforehand. Cutscene direction and dialogue had changed to allow for Shepard to say more, except what came out of his/her mouth wasn't decided by you. Shepard was now A character, and not YOUR character - a big differentiation that must be applied to whoever we're playing as in the next instalment.