Mass Effect 4: 10 Core Gameplay Tweaks That Would Improve Everything

5. More Fluid Combat Movement

ME3 clearly took a few pages out of Gears of War's book of third person stop n' pop cover system shooting, as aside from the obvious visual difference, the two titles played near-identically. This wasn't anything new as ME2 also embraced this style of play, and it's no bad thing when done well. The tipping point was when you embarked on a mission to retrieve some Reaper artefacts, only to find it was a boxed-in arena-style level, where you'd be darting from checkpoint to checkpoint, blasting everything in sight. It couldn't have felt more 'un-Mass Effect' if it tried, and only served to show how limiting this very basic third-person combat feels when the pressure is cranked up. The elements are in place for an experience that'll let you dominate the battlefield - you're free to dive out from corner-cover or pull guys over something you're hiding behind - it's just a case of making the player feel confident when deploying them, without the cumbersome unresponsive feeling of moving, shooting and evading that's evolved from the first game.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.