For as much as Mass Effect 3 got wrong, the biggest fault of the game was just how weaker its dialogue trees were compared to the second game. Instead of opting for the classic three-tiered response that fans of the franchise had become accustomed to, this third entry ripped out the ability to react neutrally in many conversations, essentially boiling communication down to binary responses that were strictly nice or aggressive in nature. But in the modern day of the dominating Telltale games, this lack of choice and basic variation in the dialogue simply won't cut it anymore. In a series that defines itself on player agency and creativity, giving the audience a measly two responses to every piece of dialogue feels lazy. Even then, it's not only the amount of dialogue though thats the problem though, its the very way its implemented. Again, to take a page from Telltale, Bioware wouldn't be being innovative if it wasn't adding more dynamic interactions in the dialogue trees. Simple things like creating scenarios that are time-sensitive and where failure to respond could have catastrophic implications would do wonders to add another layer of intensity to this side of gameplay.