Mass Effect 4: 10 Past Mistakes It Must Avoid

4. Deeper Dialogue Trees

For as much as Mass Effect 3 got wrong, the biggest fault of the game was just how weaker its dialogue trees were compared to the second game. Instead of opting for the classic three-tiered response that fans of the franchise had become accustomed to, this third entry ripped out the ability to react neutrally in many conversations, essentially boiling communication down to binary responses that were strictly nice or aggressive in nature. But in the modern day of the dominating Telltale games, this lack of choice and basic variation in the dialogue simply won't cut it anymore. In a series that defines itself on player agency and creativity, giving the audience a measly two responses to every piece of dialogue feels lazy. Even then, it's not only the amount of dialogue though that€™s the problem though, it€™s the very way it€™s implemented. Again, to take a page from Telltale, Bioware wouldn't be being innovative if it wasn't adding more dynamic interactions in the dialogue trees. Simple things like creating scenarios that are time-sensitive and where failure to respond could have catastrophic implications would do wonders to add another layer of intensity to this side of gameplay.
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.