Mass Effect 4: 10 Past Mistakes It Must Avoid

3. No Black And White Morality System

While it was pioneering and incredibly innovative at the time, the basic black-and-white morality system of the original Mass Effect feels dated already in 2015. Quite frankly, it's no longer acceptable to have simple good or bad decisions colour-coded for players in games anymore. Moving forward, the series need to delve into more morally grey areas, with player choices not having any obvious right or wrong repercussions. An added layer of uncertainty in the way a player tackles a certain scenario could prove to be exhilarating, and ultimately it only adds a sense of weight to the choices you have to make throughout your newest adventure. Because let€™s face it, all you had to do in the original games to be a good or bad Shep was to either hit all of the blue options or all of the red options the dialogue trees gave you to choose from. There was never really a moment in the first three games where you had to consider whether you were doing the right or wrong thing, and nine times out of ten there was always an option that would please everyone, preventing you from dealing with any negative consequences your choices may have had anyway.
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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.