Mass Effect 4: 10 Things It Must Learn From Dragon Age: Inquisition

8. Paragon/Renegade Is Pointless

One area in which the Dragon Age series is better than Mass Effect is the subtlety of the choices you are forced to make. Mass Effect judges the player along a paragon/renegade gradient, and in doing so influences and pushes players to pick a side. While one can see the reasoning behind this design, in many ways it rings false. A player€™s decision within the game shouldn€™t be explicitly judged by the design because, by knowing this, a player will €œgame€ the system in order to get the best outcome. On the other hand the Dragon Age series, including Inquisition, doesn€™t categorise choices along an arbitrary measurement of morality. In Inquisition you are presented with many difficult choices to make, and they aren€™t colour coded or named. This simple design choice force players to make a decision based on context and reasoning. Siding with Templars or Mages isn€™t a paragon or renegade choice; it€™s just a choice. It€™s up to you to decide which one is the right one. Playing Inquisition highlights just how useless that paragon/renegade system was in the Mass Effect series. When you really think about it the games wouldn€™t lose anything if it hadn€™t been there. If anything the system limited player choice, as failing to consistently choose paragon or renegade responses would close off crucial dialogue options. It€™s time the series got rid of it. Players don€™t need colours to guide them through difficult choices. If the Dragon Age series doesn€™t need a system of morality measurement to guide players, than Mass Effect doesn€™t either. Removing paragon/renegade choices would bring more nuance and subtlety to the series while making your choices feel more organic and personal.
Contributor
Contributor

Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.