Mass Effect 4: 10 Things It Must Learn From Dragon Age: Inquisition

7. If You're Going To Do Multiplayer, Do It Right

Inquisition€™s single player campaign may be a knock-out in nearly every aspect, but its multiplayer is half-baked. The potential for a cooperative multiplayer experience in the Dragon Age universe is extremely compelling, but what is presented in Inquisition feels like a throw away experience in order to generate a little extra cash. With only 3 maps, the experience gets very repetitive very fast. But the worst part is the microtransactions, which, unless you are willing to grind, bar your progress. It doesn€™t come close to what could have been. Thankfully the single player is good enough that you can pretty much ignore multiplayer and not lose any value. The Mass Effect series actually did multiplayer first, and did it better. While many fans would agree that it was needless, especially if it took any resources away from the single player, it was still actually fun for what it was. It€™s unfortunate that the Dragon Age series took a step back in this regard. If Mass Effect 4 is to have multiplayer, which is most likely will, they should not follow the Dragon Age model. Like Dragon Age, the potential for multiplayer in the Mass Effect universe is near endless in its potential. Imagine being able to travel the galaxy and explore planets with your friends. That would be incredibly engaging and would allow Bioware to release new planets on a regular basis. And no microtransactions please. No one likes them. The point is that if you€™re going to do multiplayer, you should do it right. Inquisition€™s feel like it€™s just there because every game needs multiplayer. Mass Effect 4€™s inevitable multiplayer needs to be a bit more ambitious if it€™s to justify its existence.
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.