Mass Effect 4: 12 Brand New Features You Need To Know About
5. Way More Physical Actions Within Conversations
The third piece to the trifecta of Mass Effect's gameplay alongside shooting and exploration - the conversation options.
By ME 3 it had all become a bit too binary, with mostly good and bad choices on offer for almost every interaction and no middle ground to get lost in. It was one of the many things that made part three feel a bit undercooked and streamlined towards an action focus than the previous games, and it's a great thing that Bioware haven listened to those complaints in full.
For Mass Effect 4 they're completely aware that some of the best moments in the original trilogy were the optional ones where you'd be able to lamp reporter Khalisah al-Jilani or throw an enemy soldier out a window mid-sentence.
In the spirit of that, you're going to have access to a much wider number of actions during conversations, such as pulling your gun on someone to force them to cooperate, assumedly regardless of what your base stats would otherwise allow you to do.
Whether this pays off must surely be up to a dice roll or something under the hood that governs if you can get away with it or not? Maybe your standing in the universe as a mining baron of all things resource-intensive plays into how it goes, but either way the option to play ME 4 as a darker take on Han Solo with far more sinister intentions is pretty awesome.