8. The Dialogue Wheel Goes Back To Its (Mass Effect 2) Roots
Back when Mass Effect 1 came out in 2007, the dialogue wheel was still a somewhat new concept with many gamers, as it helped steer along the process of learning more about your companions in a very simple fashion, while allowing you to control what you hear and dont hear about each characters background information. This system remained in Mass Effect 2, but then the appearance of the wheel was reduced in Mass Effect 3, only appearing during specific conversations. Since this system of conversation between characters has been a staple of the series, and with even other huge game series like Fallout 4 using a dialogue system very similar to it, odds are that the wheel will not be removed for Andromeda. The dialogue wheel will likely be more like the Mass Effect 2 wheel, where it was present in EVERY conversation rather than only story-centric dialogue. Im also certain that Renegade and Paragon dialogue options will make a reappearance, as we need the option to be an unbelievably nice leader... or one whos mean to everyone. Whichever personality type fits you is the way it should be.