Mass Effect 4 Andromeda: Predicting 10 New Gameplay Features

7. More Dynamic Storytelling & Decision-Making

By now, you€™ve read so many insults regarding Mass Effect 3€™s ending that you€™d think there€™d be support groups for those who felt personally violated by it. Now, I personally didn€™t really have an issue with it (although I can understand why people did), but I definitely agree with one consistent problem brought up: YOUR CHOICES NEEDED TO MATTER. This is essential for a game series that tells you to make these huge decisions, as they need to truly feel like they€™re making a difference on every level. That is why I predict Bioware learning from their previous mistakes and adding in a whole new sense of dynamic elements to the story of Andromeda to make each play through feel fresh and each choice critical. Since gamers didn€™t feel like their choices mattered in the ending of 3€™s finale, it€™s time that is changed and we feel like each time we start it up each time, there should be a bigger difference other than your typical Paragon and Renegade playthrough. Adding more replayability would only enrich the game further; a win-win scenario for all gamers. Mass Effect has always been immensely replayable, and ensuring that doesn€™t change will have to be one of the main priorities. When you actually give players a reason to play again, chances are, they will.
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Gamer, movie lover, life-long supporter of Andrew Garfield's Spider-Man and Ben Affleck's Batman, you know the rest.