Mass Effect 5: 10 Perfect Ways Bioware Can Save The Franchise

1. Tons Upon Tons Of New Aliens, Plantlife, Environments Etc.

Mass Effect 2 Vorcha
Bioware

Bioware essentially wrote themselves a 'get out' clause when it came to expanding the variety of aliens and races within Mass Effect - the labelling of Council and non-Council races. The latter introduced us to the Batarians in ME1, and the Vorcha in ME2. Ostensibly, it's a way to play into the more 'hostile' or less cooperative aliens that don't want to take part in trans-galactic diplomacy.

To that end, it's an easy sell that there are entire colonies, tribes and ways of life continuing outside the 'governmental ring' that we've interacted with before. The first trilogy's Galaxy Map showed but a fraction of the Milky Way itself in detail, letting us skip over scores of planets on our way to completing specific main and side missions. Bioware even wrote miniature biographies for each one of these potential homesteads, it's just a case of fleshing them out into additional, worthwhile stories.

Because when you're touting any sort of space-based adventure, literally only having floating rocks as your 'jaw-dropping moment' is pathetic.

Outside of setting Mass Effect 5 in the same basic timeline as the trilogy, there's also the possibility of upending that entirely, having a character piece together "What happened" some hundreds of years in the future, thereby allowing Bioware to pick and choose which remnants of the canon they'd like continued.

Anything that lets us return to that sensation of genuine discovery from the original would be welcomed with open arms.

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What do you want Bioware to do with Mass Effect? Let us know in the comments!

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.