Mass Effect: Andromeda - 10 Big Questions We're Asking After E3
8. Is Platforming/Exploration A Large Part Of The Experience?
As we're seeing in everything from the newly-announced Ghost Recon: Wildlands to Hello Games' interplanetary behemoth No Man's Sky - size is definitely the 'in' thing for the new generation. Bioware are no strangers to this either, being Dragon Age: Inquisition had a good 20 hours of gameplay in its opening area if you wanted to take the time to explore. With Andromeda, the leak pointed out you'd be able to upgrade all manner of your armour to explore planets and surfaces more effectively - something this trailer could already be hinting at. One of the biggest complaints levied at the first game and its former promise of having a 'galaxy' to explore - only for that to amount to various slightly re-skinned planets - was that it just didn't live up to the premise of being a Captain exploring the vastness of space. By twinning the new Mako to get you around extremely quickly and throwing in on-foot/jetpack sections to account for verticality, you could easily explore every pixel of every given planet - far cry from the rigidly on-foot sections of the originals.