Mass Effect Andromeda: 12 Critical Reactions You Need To Know

10. Combat Is The Best It's Ever Been

Mass Effect Andromeda
Bioware
"The core shooting mechanics feel stronger here than anywhere else in the series, and the flexibility of the progression system let me cherry pick cool powers rather than locking me into a set character class. I ended up building, well...a space ninja, basically...The results were consistently frantic and fun, though there are plenty of other options as well. I enjoyed nearly everything I experimented with, even if most enemies proved to be predictable adversaries." - Gamespot
"The third person shooting has always been good in Mass Effect but the addition of a jetpack and dodge works perfectly, and ensures it never feels like a chore." - Metro

Though not all critics are totally on-board with the auto-cover system, the combat has been widely praised for the most part, especially the level of customisation available and the freedom to switch-up play-styles.

Combat has always been one of the series' strong suits, so it's at least a relief to hear that, unlike some of the franchise's other core tenets, it hasn't gotten lost in the shuffle over the last five years.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.