Max Payne 3: 8 Ideas To Improve DLC And Multiplayer

8. Map Variety & Universal Map Control

I know what you're thinkin', Universal Map Control? Well, I believe that if they are going to release maps for additional play, then they should support every single game mode in multiplayer. They've already shown that they can block off sections of larger maps in order to create a smaller play area for modes such as regular ol' Deathmatch and Team Deathmatch. It makes me question why they aren't having Universal Map Control. See what I did there? With the Local Justice Pack, they only released one map, Battallion HQ, that was fully playable with every game mode. Disappointment hit me faster than a kid on Christmas morning uncovering that his only present is a Rabbit pajama suit onesie. It would also be nice to see a map that didn't feel it was pulled directly from the single player. Pay homage to the classic Max Payne fans and release a map that reminds players of Max's roots. Subway Station map anyone? These are just some of our ideas for how Rockstar can improve upon the great foundation they've set for multiplayer, and also provide fans of the single-player with more incentives to stay with the game for a little while longer. What do you think? Do you like our ideas? Have some of your own? Be sure to share your thoughts in the comments below, and stay tuned for more Max Payne 3 DLC coverage as they release more later this summer!
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