Metal Gear Solid 6: 10 Ways To Make It Work Without Kojima

9. Remake Metal Gear 1 & 2 In The Fox Engine

metal gear solid twin snakes
Kojima

Speaking of David Hayter, I can't have been alone in thinking the only reason he wasn't even mentioned when talking about Phantom Pain (despite voicing Snake across six previous games) was down to making one big reveal at the end of MGS V. It just made sense, right?

Considering how that game ends and how we're already in Outer Heaven, just cutting to a young Snake coming out the water at the docks, looking at the camera and saying - in Hayter's iconic voice - "Kept you waiting, huh?" It would've been INCREDIBLE.

Instead, we got nothing, but the idea itself is timeless. Sure, the older games have dumb boss names that are more 80s action than a mullet and rocket launcher combo, but the stories across both of them are great fun. The first sees you tracking down Grey Fox before having the tables turned as your commander is the real enemy, and the second dances around the family side of having Big Boss be Snake's father, but never really lays it out.

The narrative groundwork is already there, you could combine the two into one game, and with the Fox engine being such a mighty piece of kit, simply seeing the old levels come to life on new hardware would be fantastic.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.