Metal Gear Solid 6: 10 Ways To Make It Work Without Kojima

4. Use Phantom Pain's Cut Content For A Mission-Focussed Full Game

Would your really turn down the opportunity to play more missions using Phantom Pain's engine?

From a certain level it'd sure be pretty artistically bankrupt to just make new environments and throw you into them, but honestly, after finishing MGS V, all I wanted was a world full of side objectives I could hop between, rather than be doomed to replay. We've seen it before with MGS Special Missions, Substance and Subsistence, and titles like Battlefield Hardline and Saints Row: Gat out of Hell are just modular advancements that reuse the same assets for another sequel.

In MGS V there's everything from the unused Battle Gear code to having dogs detect you for not showering that would change up the gameplay considerably, and quite honestly the Fox engine is just too damn good to go to waste. Head of production on the software, Julien Merceron, recently left Konami to join Bandai Namco, and as Kojima Productions would have to build the same tech from scratch yet again, it's over to Konami to cash-in on consumer demand with a completely mission-focussed Metal Gear.

The funny thing is... that's exactly what would work.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.