Metal Gear Solid V: 8 (Some Are Worrying) Things We Learned From Gameplay Demonstration

7. Executions

Mgs5 Here€™s where things start getting strange and I personally start readying my red flag; executions themselves are welcome and have existed since the beginning of the franchise. Who didn€™t enjoy sneaking up behind people and snapping their necks like twigs? In MGS V however, getting caught allows you to enter slow motion and pop the guard€™s brain full of lead before he can radio someone to trigger the traditional alert phase. For a franchise based on tactical espionage this feature just seems out of place. Whatever happened to shooting out their radios silently from afar, rendering them incapable of calling for backup if you happened to flub your stealth approach? Granted, Kojima says the demonstration was on an easier difficulty and that the developers are still tweaking various features so all hope isn't necessarily lost. It is a rather odd feature period though.
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