Mortal Kombat: 10 Craziest Features We STILL Can't Believe

5. Motor Kombat

mortal kombat armageddon karts
Warner Bros. Interactive

Seemingly a piggyback off of Puzzle Kombat from the game that came before, Mortal Kombat: Armageddon touted its own minigame in the form of Motor Kombat. While, admittedly, that name might be absolute money, the same sadly cannot be said of the mode itself.

Using the same big head/tiny body setup from Puzzle Kombat, 10 characters in custom Karts (Sub-Zero is on a snowmobile) race each other on a course that included a multitude of traps and hazards. Each character had a unique special ability, such as Raiden defending himself from attacks with a lightning shield or Bo' Rai Cho puking onto the course, causing a spinout if another racer drove through it.

When comapred to contemporaries like Mario Kart or Crash Team Racing, Motor Kombat was a fairly pedestrian entry. The mechanics were serviceable but uninspired, and the game itself served as little beyond a distraction from the main game. Suffice to say, when this entire game's biggest selling point is "we stuffed every character ever in this game," it's a fairly good indication that creativity was not a heavy priority.

Of note, concept art can be discovered in the Krypt for Sektor and Reptile in this mode despite not be included. It seems that even their ambition did not meet the game's middling realization.

Contributor

A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.